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The Whispers of Axuria
Welcome to my current D&D campaign set in the vibrant and perilous world of Axuria! This page contains player-safe information about the campaign setting.
Campaign Overview
The continent of Axuria is dominated by the sprawling, untamed wilderness known as the Verdantwild. This vast jungle teems with exotic flora and fauna, existing in delicate balance with the diverse kingdoms that have sprung up along its fringes.
Recently, a disquieting change has gripped Axuria. The Verdantwild is encroaching beyond its borders, with vines creeping across fertile fields and strange creatures venturing closer to settlements. Whispers of a forgotten civilization and a powerful artifact called the Heart of the Wild have begun to circulate.
Major Locations
- Aethelgard (Elven City): A haven of grace and magic nestled in the western foothills
- Bael Tor (Dwarf Hold): A stalwart stronghold carved into the northern mountains
- Zariyah (Human Metropolis): A bustling center of trade on the eastern plains
- Anya'kala (Halfling Sanctuary): A peaceful haven hidden in a southern grove
Join the Adventure
Our brave adventurers have been summoned to uncover the mysteries of the Verdantwild, find the fabled Heart of the Wild, and save Axuria from the encroaching threat.
Note: This page contains only public information that players are welcome to read. The DM's notes and future plot developments remain confidential for an exciting campaign experience!